Valeb Battle System

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Valeb Battle System

Post  Royal Judge on Tue Aug 26, 2008 11:49 am

When you sign up for a mission, it usually requires a battle for it to be completed. . And if you do not know how to fight forum based RP, then this is the thread for you.

Unfortunately because we are a forum based role play, and not an (ACTUAL) Game, you are required to edit your Hp, And Mp when you take damage or cast a spell/tech. (A good idea would be to have to Valeb's logged on your account, two different Internets up. One in the battle, and one on your profile editing everything. It will save you a lot of trouble.) In missions against monsters, It is a Judge's duty to take the role of the monsters, and to watch you edit your stats, to make sure you don't cheat. Cheating can get you jailed, or even banned. You get two warnings if you cheat, Break the rules 1nce, - Yellow card, Twice = Red card. Red card sends you to jail, if you do the crime again once you are released it is banning time.

The only time where the Judge does not role play as the enemy, is when you are engaged in a Clan War. (Clan v.s Clan) The Judge will standby, and view your moves and edits of status)

Hp (Health Points) - Whenever you are attacked by your opponent, he/she may inflict damage to your Hp. Let's say your opponent has 15 current attack, With a sword equipped and he or she attacks you. You also have 50 HP. If you are too slow (You will find out more about this as you progress through the little guide here), To dodge you take 15, +Sword+1dmg, = 16 dmg to your health points. Thus ; You will go to your profile and find your Hp, then subtract 16 from the current amount.

- Sword
Attack - +1 damage


Hp - 50/50

(Once you are attacked, - 16damage)

Hp - 50, - 16/50
= Hp - 34/50 (Remaining Hp)
Note; If your Hp reaches 0, you lose the battle and fail the mission.


Mp, (Magic Points) - Every time you cast a skill, or technique, Look it up in RP general, (Spell Book, Look up it's Mp cost) and Find it's MP cost.
In order to cast a spell or technique, It requires you to subtract it's mp Cost from your current MP. For instance, let's say you have a fire ball spell, and it's Mp cost is 3. Your current MP is 10.

Fire Ball
Mp cost - 3

You Cast the spell, then you must go to your profile and edit your MP, - 3.

Mp cost - 3

Mp - 10/10
Mp - 10 - 3/10
Mp - 7/10




Speed And Evade : If you have a higher speed then the evade of the enemy, then you make a successful hit. However if your opponent has a greater speed then you, you miss. This is basically all there is to the speed/Evade system. Here is an example.

You :
Speed - 5

Opponent :
Evade : 4


Because the Opponent has an evade lower then your speed, he/she is not able to evade the attack, thus you do damage to his/her Hp.
If the evade is higher then your speed, then you miss when you attack unless it is a magic attack.

Defense : When your opponent attacks you, you must first check your defense. Defense subtracts the amount of damage you take by the amount of defense you have. For instance, you have 30 defense, and your opponent attacks dealing 60 damage. Because you have 30 defense, the amount of damage inflicted to your Hp is Subtracted by 30.

You:
Defense - 30

Opponent:
Damage - 60, - Your defense (30) = 30 damage.




[b]Magic Attack, And Defense
[/b] : The exact same subtraction progress occurs as the physical defense and attack. Scroll up to Defense, it will explain it all.


Post any further questions below.

Royal Judge
Admin

Posts: 51
Join date: 2008-08-23

Character Info
Health:
9999/9999  (9999/9999)
Mp:
9999/9999  (9999/9999)
Character Name :: Royal Judge

View user profile http://ffrp.omgforum.net

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